BRIDGE
Social: An enjoyable evening of social Bridge. Coffee and tea are available.
Required: We have all we need to play the game.
Duplicate: Predetermined bridge hands are dealt at the same table as all the different twosomes, maintaining their seating positions at the table, rotate to all the different tables. The players that get the better scores with the same cards are awarded higher points. All points are added up at the end of the evening to determine the winners.
Required: Know how to play Duplicate Bridge. If you do not have a regular partner one may be available once you get there.
CRIBBAGE
Cribbage, or crib, is a card game traditionally for two players, but commonly played with three, four, or more, that involves playing and grouping cards in combinations which gain points.
Cribbage has several distinctive features: the cribbage board used for score-keeping, the crib, a separate hand counting for the dealer, two distinct scoring stages, the play and the show and a unique scoring system including points for groups of cards that total fifteen.
Tournaments: Tournaments are open to the public, so feel free to bring a friend. Partners are changed often.
EUCHRE
Euchre is a card game in which each player is dealt five cards and the player making trump must take three tricks to win a hand.
RUMMY 500
Rummy 500 or 500 is a trick-taking card game that is an extension of Euchre with some ideas from Bridge.
WHIST
Whist: A card game ancestral to bridge, played with a full deck by two teams of two players, in which the last card dealt indicates trump, tricks of four cards are played, and a point is scored for each trick over six won by each team.
Solo Whist: sometimes known as simply Solo, is a trick-taking card game whose direct ancestor is the 17th-century Spanish game Ombre, based on the English Whist. Its major distinctive feature is that one player often plays against the other three. However, players form temporary alliances with two players playing against the other two if "Prop and Cop" is the current bid. It requires four players using a standard 52 card deck with no jokers. Aces are high and the deal, bidding and play are clockwise.
Social: An enjoyable evening of social Bridge. Coffee and tea are available.
Required: We have all we need to play the game.
Duplicate: Predetermined bridge hands are dealt at the same table as all the different twosomes, maintaining their seating positions at the table, rotate to all the different tables. The players that get the better scores with the same cards are awarded higher points. All points are added up at the end of the evening to determine the winners.
Required: Know how to play Duplicate Bridge. If you do not have a regular partner one may be available once you get there.
CRIBBAGE
Cribbage, or crib, is a card game traditionally for two players, but commonly played with three, four, or more, that involves playing and grouping cards in combinations which gain points.
Cribbage has several distinctive features: the cribbage board used for score-keeping, the crib, a separate hand counting for the dealer, two distinct scoring stages, the play and the show and a unique scoring system including points for groups of cards that total fifteen.
Tournaments: Tournaments are open to the public, so feel free to bring a friend. Partners are changed often.
EUCHRE
Euchre is a card game in which each player is dealt five cards and the player making trump must take three tricks to win a hand.
RUMMY 500
Rummy 500 or 500 is a trick-taking card game that is an extension of Euchre with some ideas from Bridge.
WHIST
Whist: A card game ancestral to bridge, played with a full deck by two teams of two players, in which the last card dealt indicates trump, tricks of four cards are played, and a point is scored for each trick over six won by each team.
Solo Whist: sometimes known as simply Solo, is a trick-taking card game whose direct ancestor is the 17th-century Spanish game Ombre, based on the English Whist. Its major distinctive feature is that one player often plays against the other three. However, players form temporary alliances with two players playing against the other two if "Prop and Cop" is the current bid. It requires four players using a standard 52 card deck with no jokers. Aces are high and the deal, bidding and play are clockwise.